![]() Fixed crash in Uncharted: Legacy of Thieves Collection.Fixed crash when exiting Yuzu when using OpenGL.Fixed crash on startup in Vulkan games with signed build of ReShade.Changed loading of preset to sort techniques alphabetically when not otherwise specified in the preset.Changed depth buffer list in overlay to keep showing unused items for a few frames and sort by texture dimensions. ![]() Changed depth buffer detection to skip depth buffers that were not used for at least a frame.Added "screenshot" uniform source which is true while a screenshot is being taken.Removed automatic D3D12 descriptor state backup and restore in "render_effects" and "render_technique" (this is better done properly inside add-ons using these).Changed preset saving to skip "TechniqueSorting" key when it is equivalent to the "Techniques" key.Improved D3D12/Vulkan barrier access to "resource_usage" enum conversion. ![]()
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